As already said, the final leveldesign was way too ambtious, but the concept was pretty strong. The Player starts in the narrow Chamber of Interests, that displays the many things I loved, but barely knew something about. From there he steps into a dark tunnel, representing the unknown that comes with the choice after high school. The brain maze represents my study time. It is both a metaphor for stepping into my mind and for studying neurobiology, as this was my first degree. I took a lot of time generating walls that did not look gross but kind of cozy. The Yellow shining spots represent the working neurons within the brain tissue (and I would have loved to have them animated) and are supposed to transport the cozy feeling. The library is the highest room within the (approximately) brain-shaped maze, as a place for learning and horizon unfolding. All important spots are signposted, because the maze works quite well, you get totally lost in there without them. The only important spot not signposted is the neuron disco, which can be reached, if you run in the opposite direction of the signposts. Within the maze you find the exams I took in form of collectible neurons, each with a humorous note, though I did not have the time and/or skills to script the picking up at that point. You leave the maze through the tunnel of enlightment and step into a uncovered garden, representing the end of a journey. However int he corner of the garden there is a small chamber, similar to the one in the beginning, with some interests left undiscovered and open to be studied at HBK Essen.
As already said, the final leveldesign was way too ambtious, but the concept was pretty strong. The Player starts in the narrow Chamber of Interests, that displays the many things I loved, but barely knew something about. From there he steps into a dark tunnel, representing the unknown that comes with the choice after high school. The brain maze represents my study time. It is both a metaphor for stepping into my mind and for studying neurobiology, as this was my first degree. I took a lot of time generating walls that did not look gross but kind of cozy. The Yellow shining spots represent the working neurons within the brain tissue (and I would have loved to have them animated) and are supposed to transport the cozy feeling. The library is the highest room within the (approximately) brain-shaped maze, as a place for learning and horizon unfolding. All important spots are signposted, because the maze works quite well, you get totally lost in there without them. The only important spot not signposted is the neuron disco, which can be reached, if you run in the opposite direction of the signposts. Within the maze you find the exams I took in form of collectible neurons, each with a humorous note, though I did not have the time and/or skills to script the picking up at that point. You leave the maze through the tunnel of enlightment and step into a uncovered garden, representing the end of a journey. However int he corner of the garden there is a small chamber, similar to the one in the beginning, with some interests left undiscovered and open to be studied at HBK Essen.