Concept Art

Concept Art

Ines Hennemann

Ines Hennemann

Ikigai
Concept Art

Ikigai Concept Art

Last semester I created a lot of concept art for our Prototype Ikigai. In our first drafts, we wanted our game world to be colourless. The player was supposed to use his spirit power, a freely in flight movable sphere, to solve puzzles and help both Yokai and humans. The Yokai would follow the player, displayed in form of a counter and the world would become more colorful with every good deed. At some point, differently colored Yokai would then unlock new features of the spiritual energy, indicated by the spirit spheres color. We implemented most of the mechanic basics in our prototype, that represents the spirit forest as start of the game. The only thing we had to let go of was the hand tracking in order to move and shoot the spiritual energy due to technical challenges that could not be overcome in that short time.

Explore my game prototypes from the
first three Semesters of my Game Art and Design study at HBK Essen.
The first Semester Project was a desktop walking Simulator with autobiographical Elements. The second semester Prototype
was a mobile game focussed on mechanics, scripting and animation and the third semester prototype was a VR- and a team project, where I mainly focussed on environmental Design, Worldbuilding and Concept.

Blood Pact Concept Art

Blood Pact
Concept Art

I made the concept for blood pact in order to apply for the game design programme at HBK Essen. You can also find the storytelling - concept of the prototype in the storytelling section. After learning how to structure concept art better, I would change a lot today. Still I think the concept is strong and worth being shown. Blood Pact is set on an idyllic spanish island that unfortunately proved to be a wonderful spot for illegal activities. Therefore three Mafia-Clans settled here and are fighting each other silently. our protagonist stumbles directly into the conflict and is confronted with decisions that raise the question of the meaning and value of life.

Explore my game prototypes from the
first three Semesters of my Game Art and Design study at HBK Essen.
The first Semester Project was a desktop walking Simulator with autobiographical Elements. The second semester Prototype was a mobile game focussed on mechanics, scripting and animation and the third semester prototype was a VR- and a team project, where I mainly focussed on environmental Design, Worldbuilding and Concept.

Concept Art
Other works

Concept Art - Other Works

Here you can find the concepts I worked out in my leisure time, with "Taraxa" being the most recent. Some of the concepts displayed here I developed during the concept art course during my first semester at HBK Essen. Further, there is one design for "Synchronize". I generated the game design of Synchronize for my application at hbk essen and besides the concept included here you can find more about it in the storytelling section.

Here you can find the concepts I worked out in my leisure time, with "Taraxa" being the most recent. Some of the concepts displayed here I developed during the concept art course during my first semester at HBK Essen. Further, there is one design for "Synchronize". I generated the game design of Synchronize for my application at hbk essen and besides the concept included here you can find more about it in the storytelling section.