Here you can see a recording of us playing our prototype, with the ingame view cut simultanously. In order to keep the inclusion as high as possible, we enabled the same functions for both hands, so the player would be able to play using only one hand. In addition, the player can choose to turn continuously or clipping, so playing while sitting (e.g. in a wheelchair) would be no problem. Of course, when two hands and free movement are available, using both feels much more natural while playing and is intuitively adopted by the players.
Here you can see a recording of us playing our prototype, with the ingame view cut simultanously. In order to keep the inclusion as high as possible, we enabled the same functions for both hands, so the player would be able to play using only one hand. In addition, the player can choose to turn continuously or clipping, so playing while sitting (e.g. in a wheelchair) would be no problem. Of course, when two hands and free movement are available, using both feels much more natural while playing and is intuitively adopted by the players.