The majority of the concepts for this prototype was mechanic based. Since I am not playing mobile games too often it took me some time to translate my ideas to the medium. In the end, I decided to go for a slow paced format that leaves the player enough time to explore the surroundings and solve the riddles. I also decided to not use a rating system, eg. how close the solution is to the real solution, but to have a "right" preset and some wrong ways how to die. One part of the core Idea was, that the player would not try to survive, like in most games, but to die creatively.
Explore my game prototypes from the
first three Semesters of my Game Art and Design study at HBK Essen.
The first Semester Project was a desktop walking Simulator with autobiographical Elements. The second semester Prototype was a mobile game focussed on mechanics, scripting and animation and the third semester prototype was a VR- and a team project, where I mainly focussed on environmental Design, Worldbuilding and Concept.